| 1. Graphic Art - Illustration styles, computer and non-computer illustration
- Typography, balance and personality
- Design styles
- Design history
- Design masters
- Tool learning
- Use of graphics (logo and CI, info graphics)
- Color theory models
2. Print Communication - Basics of print media
- A real world experience
- Marketing procedure and mix
- Unique creativity and expression
- Tools (grids, typography, colors, etc.)
- Production methods
- Communication process in a business environment
- Resolving communication problems
3. Photography - Basics of photography
- Story telling through photography
- Integrating interfaces with business applications (fashion, product, documentary)
- Creating unique portfolios and art
- Publicity
- Study of masters
- Working with models, people
- Output and finished work
4. Videography - The art of story
- Basics of videography - concept to distribution
- Identifying with the project
- Team building skills
- The storytelling process (treatment, screenplay, story board, animatics, shooting)
- Tools of videography – Editing, lighting, Editing tool
- Distribution and legal processes
- Camera dynamics (digital and film), lighting and sound tools
- Film study
5. Interactive communication (2D) - Principles of interactivity and information architecture,
- Tools and their roles
- Interactive opportunities (store front, gallery)
- Creating effective portfolios
- Networking and organizing information
- Pricing and business strategies/practices
6. Interactive communication (Web) - Principles of interactivity and information architecture, internet protocols, interactive design
- Tools and their roles
- Interactive opportunities
- Creating effective websites, web optimization (corporate, portal, online portfolio)
- Role of programming in interactivity
- Networking and organizing information
- Pricing and business strategies/practices
7. 3D Communications - Various applications for 3D (product design, visualizing processes, animation, gaming, film)
- The art of 3D
- Advanced levels of the tools (modeling, textures, lighting, animation, dynamics, motion tracking and compositing)
- Understanding communication and story in 3D
- Creating new environments and characters
- The business of 3D
- Various styles (classical animation, cartooning, sculpting, claymation etc.)
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